Mobility player s handbook v 3 5 p.
Roof jumper dnd 3 5.
You and objects touched duration.
This qualifies as a charge attack with all.
If you have 5 or more ranks in jump you get a 2 bonus on tumble checks.
Dimension jumper complete mage p.
The roof jumper feat enables the use of the following tactical maneuvers.
Bard 5 sorcerer 5 wizard 5 components.
You must roll to hit.
The extra damage dealt by this class feature increase by an extra 1d6 every 3 levels after first 4 th 7 th 10 th etc.
A jumper who uses the jump class feature during a round counts as having moved 15 feet for the purposes of these attacks no matter how what distance they actually teleported across.
You cannot benefit from more than one maneuver in the same round.
98 fighter bonus feat general you are skilled at dodging past opponents and avoiding blows.
Roof jumper ci roofwalker ci.
Feats player s handbook v 3 5 mobility.
You do substantial damage if you deliberately leap down to attack a foe beneath you.
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1 strength 5 dexterity 2 intelligence 4 wisdom 1 charisma.
Jumpers gain 1 to natural defense a jumper has the fey type.
Ropers speak terran and undercommon.
1d8 hd 2 ref 2 will and 6 int mod x4 skill points.
It weighs 2 200 pounds.
102 conjuration teleportation level.
You must drop at least 20 feet.
A roper stands some 9 feet tall and tapers from 3 or 4 feet in diameter at the base to 1 foot across at the top.
A roper s coloration and temperature change to match the features of the surrounding cave.